Difference between revisions of "GPU Instancer"

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[[GPU_Instancer:Documentation|Documentation]] | [[GPU_Instancer:API|API]] | [[GPU_Instancer:FAQ|F.A.Q.]] | [[GPU_Instancer:Terminology|Terminology]]
 
[[GPU_Instancer:Documentation|Documentation]] | [[GPU_Instancer:API|API]] | [[GPU_Instancer:FAQ|F.A.Q.]] | [[GPU_Instancer:Terminology|Terminology]]
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GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details and trees.
 
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details and trees.
  
 
GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.
 
GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.

Revision as of 07:34, 28 November 2018

Documentation | API | F.A.Q. | Terminology


GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details and trees.

GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.