Difference between revisions of "GPU Instancer:BestPractices"

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1. The more instance counts the better
 
1. The more instance counts the better
 +
2. Test
  
 
== Using Occlusion Culling ==
 
== Using Occlusion Culling ==

Revision as of 12:46, 1 December 2018

About | Features | Getting Started | Terminology | Best Practices | F.A.Q.

Instance Counts

1. The more instance counts the better 2. Test

Using Occlusion Culling

1. Don't use if not necessary

Using GPUI for Unity Terrain Details

1. The Detail Manager settings