Difference between revisions of "GPU Instancer:BestPractices"
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Revision as of 12:47, 1 December 2018
About | Features | Getting Started | Terminology | Best Practices | F.A.Q.
Instance Counts
1. The more instance counts the better
2. Test
Using Occlusion Culling
1. Don't use if not necessary
Using GPUI for Unity Terrain Details
1. The Detail Manager settings