Difference between revisions of "GPU Instancer:BestPractices"

From GurBu Wiki
Jump to: navigation, search
Line 6: Line 6:
  
 
In this page, you will find best practices for using GPUI that will help you get better performance.
 
In this page, you will find best practices for using GPUI that will help you get better performance.
 +
  
 
__TOC__
 
__TOC__
 +
 +
 
== Instance Counts ==
 
== Instance Counts ==
  

Revision as of 12:52, 1 December 2018

About | Features | Getting Started | Terminology | Best Practices | F.A.Q.


GPU Instancer provides an out of the box solution for improving performance and it comes with a very easy to use interface to get started. Although GPUI internally makes use of quite complicated optimization techniques, it is designed to make it very easy to use these techniques in your project without going through their extensive learning curves (or development times). However, by following certain rules of thumb, you can use these techniques as intended and get the most out of GPUI.


In this page, you will find best practices for using GPUI that will help you get better performance.



Instance Counts

The more instance counts the better

Using Occlusion Culling

Don't use if not necessary

Using GPUI for Unity Terrain Details

The Detail Manager settings