GPU Instancer:BestPractices
Revision as of 12:45, 1 December 2018 by GurBu Admin (talk | contribs)
About | Features | Getting Started | Terminology | Best Practices | F.A.Q.
Instance Counts
1. The more instance counts the better
Using Occlusion Culling
1. Don't use if not necessary
Using GPUI for Unity Terrain Details
1. The Detail Manager settings