User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 11:01, 21 July 2020 (diff | hist) . . (+868) . . GPU Instancer:FAQ (→How Can I Setup a Custom Shader to Work with Crowd Animations?)
- 10:41, 21 July 2020 (diff | hist) . . (+164) . . GPU Instancer:GettingStarted (→Scene Settings)
- 19:09, 8 July 2020 (diff | hist) . . (+1) . . GPU Instancer:GettingStarted (→The Crowd Animator Workflow)
- 19:08, 8 July 2020 (diff | hist) . . (+973) . . GPU Instancer:GettingStarted (→The Crowd Animator Workflow)
- 19:00, 8 July 2020 (diff | hist) . . (0) . . File:CA-AnimatorSettings-Crowd.png (GurBu Admin uploaded a new version of File:CA-AnimatorSettings-Crowd.png) (current)
- 18:45, 8 July 2020 (diff | hist) . . (+1,433) . . GPU Instancer:BestPractices (→Using a No-GameObject Workflow where Possible)
- 18:32, 8 July 2020 (diff | hist) . . (+4,329) . . GPU Instancer:API Documentation
- 18:24, 8 July 2020 (diff | hist) . . (0) . . N File:TreeManager-MultipleTerrains.png (current)
- 09:50, 27 May 2020 (diff | hist) . . (-60) . . GPU Instancer:CrowdAnimations
- 11:34, 26 May 2020 (diff | hist) . . (+1,680) . . GPU Instancer:FAQ (→How Can I use WindZones with TreeCreator trees?)
- 11:28, 26 May 2020 (diff | hist) . . (0) . . N File:OcclusionCullingHDRP-1.png (current)
- 16:06, 12 May 2020 (diff | hist) . . (+941) . . GPU Instancer:FAQ (→Instances Close to the Camera Flicker or Disappear when using Occlusion Culling)
- 12:43, 3 May 2020 (diff | hist) . . (+611) . . GPU Instancer:FAQ (→ShaderGraph Setup)
- 15:16, 30 April 2020 (diff | hist) . . (+190) . . GPU Instancer:Terminology (→User Created Prefabs)
- 15:12, 30 April 2020 (diff | hist) . . (+878) . . GPU Instancer:Terminology (→Billboards)
- 15:07, 30 April 2020 (diff | hist) . . (0) . . N File:Conifer.gif (current)
- 14:46, 30 April 2020 (diff | hist) . . (+880) . . GPU Instancer:FAQ (→What are the Known Limitations?)
- 12:41, 30 April 2020 (diff | hist) . . (-611) . . GPU Instancer:FAQ (Undo revision 1194 by GurBu Admin (talk)) (Tag: Undo)
- 12:38, 30 April 2020 (diff | hist) . . (+611) . . GPU Instancer:FAQ (→ShaderGraph Setup)
- 12:26, 30 April 2020 (diff | hist) . . (0) . . N File:GPUI-ShaderGraph-5 x-later-SetupNode.png (current)
- 16:34, 25 April 2020 (diff | hist) . . (+126) . . GPU Instancer:GettingStarted (→Rendering Settings [ADVANCED])
- 16:47, 21 April 2020 (diff | hist) . . (+107) . . GPU Instancer:FAQ (→How can I make a Support Request?)
- 16:34, 21 April 2020 (diff | hist) . . (+694) . . GPU Instancer:FAQ (→What are the Known Limitations?)
- 06:12, 17 April 2020 (diff | hist) . . (+3,258) . . GPU Instancer:FAQ (→Nature Manufacture - Meadow Environment)
- 06:04, 17 April 2020 (diff | hist) . . (0) . . N File:GPUI ON - HDRP.png (current)
- 05:58, 17 April 2020 (diff | hist) . . (0) . . N File:CTI-ShaderGraph.png (current)
- 05:47, 17 April 2020 (diff | hist) . . (0) . . File:CTI-ShadowWithOriginalShader.png (GurBu Admin uploaded a new version of File:CTI-ShadowWithOriginalShader.png) (current)
- 05:42, 17 April 2020 (diff | hist) . . (0) . . N File:CTI-ShadowWithOriginalShader.png
- 05:31, 17 April 2020 (diff | hist) . . (0) . . N File:Coconut Palm Billboards.png (current)
- 05:27, 17 April 2020 (diff | hist) . . (0) . . N File:CTI-BillboardSettings.png (current)
- 11:56, 25 March 2020 (diff | hist) . . (+110) . . GPU Instancer:FAQ (→What are the Known Limitations?)
- 17:55, 10 March 2020 (diff | hist) . . (+87) . . GPU Instancer:FAQ (→What are the Known Limitations?)
- 15:15, 11 February 2020 (diff | hist) . . (+517) . . GPU Instancer:FAQ (→Surface Shaders)
- 15:27, 28 January 2020 (diff | hist) . . (0) . . GPU Instancer:BestPractices (→Using a Multiple Camera Setup)
- 04:09, 21 November 2019 (diff | hist) . . (+1) . . GPU Instancer:FAQ (→Compatibility with Other Assets)
- 04:09, 21 November 2019 (diff | hist) . . (+41) . . GPU Instancer:FAQ (→Instances Close to the Camera Flicker or Disappear when using Occlusion Culling)
- 04:08, 21 November 2019 (diff | hist) . . (+973) . . GPU Instancer:FAQ (→Screen Space Post Processing Effects (e.g. Ambient Occlusion) Look Wrong)
- 03:47, 21 November 2019 (diff | hist) . . (-2) . . GPU Instancer:BestPractices (→Using a Multiple Camera Setup)
- 03:46, 21 November 2019 (diff | hist) . . (+2,972) . . GPU Instancer:BestPractices (→Using a No-GameObject Workflow where Possible)
- 03:03, 21 November 2019 (diff | hist) . . (0) . . N File:GPUI-MultipleCameras.png (current)
- 22:32, 19 November 2019 (diff | hist) . . (-1) . . GPU Instancer:GettingStarted (→Context Menu Shader and Material Setup)
- 22:32, 19 November 2019 (diff | hist) . . (+137) . . GPU Instancer:GettingStarted (→Context Menu Shader and Material Setup)
- 22:29, 19 November 2019 (diff | hist) . . (+1) . . GPU Instancer:GettingStarted (→Shaders Menu)
- 22:28, 19 November 2019 (diff | hist) . . (+1,652) . . GPU Instancer:GettingStarted (→Clear Shader Bindings)
- 22:17, 19 November 2019 (diff | hist) . . (0) . . N File:GPUI Shaders Menu.png (current)
- 21:41, 19 November 2019 (diff | hist) . . (+1,261) . . GPU Instancer:GettingStarted (→GPU Instancer Preferences)
- 21:01, 19 November 2019 (diff | hist) . . (0) . . File:GPUI Preferences.png (GurBu Admin uploaded a new version of File:GPUI Preferences.png) (current)
- 20:36, 19 November 2019 (diff | hist) . . (0) . . File:GPUI Preferences.png (GurBu Admin uploaded a new version of File:GPUI Preferences.png)
- 20:20, 19 November 2019 (diff | hist) . . (+446) . . GPU Instancer:GettingStarted (→Debug)
- 12:00, 19 November 2019 (diff | hist) . . (+2,413) . . GPU Instancer:API Documentation
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)