https://wiki.gurbu.com/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0GurBu Wiki - New pages [en]2024-03-28T18:23:42ZFrom GurBu WikiMediaWiki 1.31.1https://wiki.gurbu.com/index.php?title=GPU_Instancer_Pro:GettingStartedGPU Instancer Pro:GettingStarted2024-03-10T12:50:17Z<p>GurBu Admin: </p>
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<div>[[GPU_Instancer_Pro|About GPU Instance Pro]] | [[GPU_Instancer_Pro:GettingStarted|Getting Started]] | [[GPU_Instancer_Pro:Terminology|Terminology]] | [[GPU_Instancer_Pro:BestPractices|Best Practices]] | [[GPU_Instancer_Pro:APIDocumentation|API Documentation]] | [[GPU_Instancer_Pro:FAQ|F.A.Q.]]<br />
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GPU Instancer Pro consists of various main Monobehavior classes called Managers. The most commonly used ones are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item. <br />
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On this page, you will find information about these managers and everything GPUI comes with - including, various tools and components that will quickly get you started using GPUI Pro.<br />
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{| class="wikitable"<br />
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|[[File:placeholder.png|frameless|border|middle]] &nbsp;All the GPU Instancer Pro Managers also have a question mark icon on their top right corners. Clicking this icon will make the managers show descriptions on their settings. You can always click this button to get information about a manager setting.<br />
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== Quick Start ==<br />
=== The Prefab Manager ===<br />
[[File:placeholder.png|The Prefab Manager|thumb|left]]<br />
* Add Prefab Manager: '''<code>Tools -> GPU Instancer Pro -> Add Prefab Manager</code>''' <br />
* Click on the '''Add''' button.<br />
* Select the prefabs with or expected to have many instances in the scene. (See [[GPU_Instancer_Pro:BestPractices#Instance_Counts|Instance Counts]])<br />
* Enable the necessary options under [[GPU_Instancer_Pro:GettingStarted#Prefab_Prototype_Settings|Prefab Prototype Settings]]<br />
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=== The Tree Manager ===<br />
[[File:placeholder.png|The Tree Manager|thumb|left]]<br />
* Add Tree Manager: '''<code>Tools -> GPU Instancer Pro -> Add Tree Manager For Terrains</code>''' <br />
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=== The Detail Manager ===<br />
[[File:placeholder.png|The Detail Manager|thumb|left]]<br />
* Add Detail Manager: '''<code>Tools -> GPU Instancer Pro -> Add Detail Manager For Terrains</code>''' <br />
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=== No-GameObjects Workflow ===<br />
* See [[GPU_Instancer_Pro:API_Documentation#RegisterRenderer|RegisterRenderer]] and [[GPU_Instancer_Pro:API_Documentation#SetRenderParams|SetRenderParams]] API methods<br />
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== Manager Setup ==<br />
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=== Common Manager Settings ===<br />
=== Profile Settings ===<br />
=== Billboard Settings ===<br />
=== Statistics Tab ===<br />
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=== The Prefab Manager ===<br />
==== Manager Settings ====<br />
==== Prototype Settings ====<br />
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=== The Detail Manager ===<br />
==== Manager Settings ====<br />
==== Prototype Settings ====<br />
===== Detail Density Reduction =====<br />
===== Detail Shader Properties =====<br />
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=== The Tree Manager ===<br />
==== Manager Settings ====<br />
==== Prototype Settings ====<br />
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== Tools ==<br />
==== GPUI Debugger Window ====<br />
==== Billboard Generator Window ====<br />
==== Prefab Replacer Window ====<br />
==== Grass Mesh Generator Window ====<br />
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== Additional Components and Scriptable Objects ==<br />
==== GPUI Camera ====<br />
==== GPUI Prefab ====<br />
==== GPUI Prefab Auto Add Remove ====<br />
==== GPUI Terrain Builtin ====<br />
==== GPUI Detail Material Description ====<br />
==== GPUI Event System ====<br />
===== Floating Origin Event =====<br />
===== Face Camera Event =====<br />
==== GPUI Rigidbody Simulator ====<br />
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== System Settings ==<br />
=== GPU Instancer Pro Preferences ===<br />
==== GPUI Editor Settings ====<br />
==== GPUI Runtime Settings ====<br />
=== GPUI Shader Bindings ===<br />
=== GPUI Shader Variant Collection ===</div>GurBu Adminhttps://wiki.gurbu.com/index.php?title=GPU_Instancer_ProGPU Instancer Pro2024-02-14T03:16:18Z<p>GurBu Admin: </p>
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<div>[[GPU_Instancer_Pro|About GPU Instance Pro]] | [[GPU_Instancer_Pro:GettingStarted|Getting Started]] | [[GPU_Instancer_Pro:Terminology|Terminology]] | [[GPU_Instancer_Pro:BestPractices|Best Practices]] | [[GPU_Instancer_Pro:APIDocumentation|API Documentation]] | [[GPU_Instancer_Pro:FAQ|F.A.Q.]]<br />
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Built upon the foundation of GPU instancing technology, GPU Instancer Pro empowers users to efficiently manage and render large quantities of objects within Unity scenes, significantly reducing draw calls and optimizing performance.<br />
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'''Description'''<br />
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With GPU Instancer Pro, developers can seamlessly integrate vast arrays of objects into their projects, whether they're working with Unity terrain systems, Prefabs, or without GameObjects. It enables developers to easily manage and render massive amounts of objects such as trees, grass, rocks, or any other type of prefab with minimal performance overhead. The asset provides advanced features and customization options, allowing users to optimize culling techniques, fine-tune LOD settings, and tailor rendering parameters to suit the unique requirements of their projects. To provide the fastest possible performance, GPU Instancer Pro utilizes Indirect GPU Instancing using Unity's [https://docs.unity3d.com/ScriptReference/Graphics.RenderMeshInstanced.html RenderMeshInstanced] method and [https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders].<br />
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GPU Instancer Pro comprises several modules tailored to enhance rendering efficiency and streamline workflow:<br />
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'''Core Module'''<br />
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This foundational module encompasses essential functionality such as rendering, culling, LOD management, billboard creation, and debugging tools. While it lacks a Manager class, developers can utilize GPU Instancer Pro's rendering system through the API, enabling the creation of custom managers. Features include:<br />
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* GPU-based Distance, Frustum, and Occlusion culling.<br />
* LOD calculation performed on the GPU.<br />
* Support for multiple cameras.<br />
* Billboard generation capability.<br />
* API methods for rendering instances with a Matrix4x4 array.<br />
* Debugger window providing detailed rendering statistics.<br />
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'''Prefab Module'''<br />
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Equipped with the Prefab Manager, this module offers an intuitive interface for rendering and managing a multitude of prefab instances in scenes. Developers can easily control the addition, removal, and transformation data updates of prefab instances in GPU memory. Key features include:<br />
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* Automatic addition and removal of prefab instances.<br />
* Real-time update of transformation data.<br />
* Prefab and scene analysis for optimization opportunities.<br />
* Statistical insights such as visible LOD and vertex counts.<br />
* HDRP motion vectors support.<br />
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'''Terrain Module'''<br />
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This module facilitates the rendering of Terrain details and trees using GPU Instancer Pro. It includes the Detail Manager and Tree Manager, providing the following capabilities:<br />
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* Support for multiple terrains with minimal draw calls.<br />
* Unlimited rendering distance for details and trees.<br />
* Density reduction of details based on distance.<br />
* Terrain details LOD support.<br />
* Terrain tree instance color support.<br />
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'''No-GameObjects Module'''<br />
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The No-GameObjects Manager included in this module enables the conversion of suitable GameObjects in a scene to a No-GameObject workflow, while retaining the ability to manipulate instances in edit mode. Features include:<br />
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* Scene view editing of instances in edit mode.<br />
* Automatic conversion of prefab instances to No-GameObjects.<br />
* Import/export of Matrix4x4 data in text format.</div>GurBu Admin