Difference between revisions of "GPU Instancer:BestPractices"
GurBu Admin (talk | contribs) (→Instance Counts) |
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! Scene Prefab Importer | ! Scene Prefab Importer | ||
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− | | [[File:GPUI-v097-ScenePrefabImporter.jpg|thumb|left | + | | [[File:GPUI-v097-ScenePrefabImporter.jpg|thumb|left]] |
GPUI comes with a '''Scene Prefab Importer''' tool that can help you with easily managing this. You can access this from: | GPUI comes with a '''Scene Prefab Importer''' tool that can help you with easily managing this. You can access this from: | ||
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! Registered Prefabs in the Prefab Manager | ! Registered Prefabs in the Prefab Manager | ||
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− | | [[File:GPUI-v097-RegisteredPrefabs.jpg|thumb|left | + | | [[File:GPUI-v097-RegisteredPrefabs.jpg|thumb|left]] |
When your Prefabs are defined in the Prefab Manager, the manager will show you the instance counts that are registered on it. | When your Prefabs are defined in the Prefab Manager, the manager will show you the instance counts that are registered on it. |
Revision as of 14:08, 1 December 2018
About | Features | Getting Started | Terminology | Best Practices | F.A.Q.
GPU Instancer provides an out of the box solution for improving performance and it comes with a very easy to use interface to get started. Although GPUI internally makes use of quite complicated optimization techniques, it is designed to make it very easy to use these techniques in your project without going through their extensive learning curves (or development times). However, by following certain rules of thumb, you can use these techniques as intended and get the most out of GPUI.
In this page, you will find best practices for using GPUI that will help you get better performance.
Instance Counts
GPU Instancing will help you the most when there are many instances of the same prototype. The rule of thumb here is that the more instance, counts the better.
When using the Prefab Manager in your scene, the best practice is to add the distinctively repeating prefabs in the scene to the manager as prototypes.
Scene Prefab Importer |
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GPUI comes with a Scene Prefab Importer tool that can help you with easily managing this. You can access this from:
|
Registered Prefabs in the Prefab Manager |
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When your Prefabs are defined in the Prefab Manager, the manager will show you the instance counts that are registered on it.
|
Using Occlusion Culling
Don't use if not necessary
Using GPUI for Unity Terrain Details
The Detail Manager settings