Difference between revisions of "GPU Instancer:GettingStarted"

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[[GPU_Instancer|About]] | [[GPU_Instancer:Features|Features]] | [[GPU_Instancer:GettingStarted|Getting Started]] | [[GPU_Instancer:Terminology|Terminology]] | [[GPU_Instancer:BestPractices|Best Practices]] | [[GPU_Instancer:FAQ|F.A.Q.]]
 
[[GPU_Instancer|About]] | [[GPU_Instancer:Features|Features]] | [[GPU_Instancer:GettingStarted|Getting Started]] | [[GPU_Instancer:Terminology|Terminology]] | [[GPU_Instancer:BestPractices|Best Practices]] | [[GPU_Instancer:FAQ|F.A.Q.]]
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[https://www.gurbu.com/gettingstarted Getting Started]
 
[https://www.gurbu.com/gettingstarted Getting Started]
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GPU Instancer consists of three main Monobehavior classes. These are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item. On this page, you will find information about these managers that will quickly get you started using GPUI.
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__TOC__
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== The Prefab Manager ==
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=== Scene Settings ===
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Scene Settings contains scene specific settings like camera selection.
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=== Registered Prefabs ===
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Registered Prefabs shows the list of registered prefab instances that are currently in the scene that will be used by GPU Instancer.
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=== Prototypes ===
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Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image.
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=== Render Settings ===
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Render Settings can be edited individualy for each prototype.
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=== Runtime Settings ===
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Runtime Settings can be edited individualy for each prototype.
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=== Billboard Settings ===
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Billboard Settings can be edited individualy for each prototype.
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== The Detail Manager ==
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== The Tree Manager ==

Revision as of 23:32, 5 December 2018

About | Features | Getting Started | Terminology | Best Practices | F.A.Q.


Getting Started


GPU Instancer consists of three main Monobehavior classes. These are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item. On this page, you will find information about these managers that will quickly get you started using GPUI.



The Prefab Manager

Scene Settings

Scene Settings contains scene specific settings like camera selection.

Registered Prefabs

Registered Prefabs shows the list of registered prefab instances that are currently in the scene that will be used by GPU Instancer.

Prototypes

Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image.

Render Settings

Render Settings can be edited individualy for each prototype.

Runtime Settings

Runtime Settings can be edited individualy for each prototype.

Billboard Settings

Billboard Settings can be edited individualy for each prototype.

The Detail Manager

The Tree Manager