Difference between revisions of "GPU Instancer:GettingStarted"
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== The Tree Manager == | == The Tree Manager == | ||
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+ | === Scene Settings === | ||
+ | Scene Settings contains scene specific settings like camera selection. | ||
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+ | === Global Tree Values === | ||
+ | Global Tree Values settings that are applied to all tree prototypes. | ||
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+ | === Prototypes === | ||
+ | Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image. | ||
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+ | === Render Settings === | ||
+ | Render Settings can be edited individualy for each prototype. | ||
+ | |||
+ | === Billboard Settings === | ||
+ | Billboard Settings can be edited individualy for each prototype. |
Revision as of 23:37, 5 December 2018
About | Features | Getting Started | Terminology | Best Practices | F.A.Q.
GPU Instancer consists of three main Monobehavior classes. These are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item. On this page, you will find information about these managers that will quickly get you started using GPUI.
The Prefab Manager
Scene Settings
Scene Settings contains scene specific settings like camera selection.
Registered Prefabs
Registered Prefabs shows the list of registered prefab instances that are currently in the scene that will be used by GPU Instancer.
Prototypes
Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image.
Render Settings
Render Settings can be edited individualy for each prototype.
Runtime Settings
Runtime Settings can be edited individualy for each prototype.
Billboard Settings
Billboard Settings can be edited individualy for each prototype.
The Detail Manager
Scene Settings
Scene Settings contains scene specific settings like camera selection.
Debug
Debug shows the list of registered prefab instances that are currently in the scene that will be used by GPU Instancer.
Global Detail Values
Global Detail Values settings that are applied to all detail prototypes.
Prototypes
Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image.
Render Settings
Render Settings can be edited individualy for each prototype.
Detail Properties
Detail Properties can be edited individualy for each prototype.
Cross Quads
Cross Quads can be edited individualy for each prototype.
Foliage Shader Properties
Foliage Shader Properties can be edited individualy for each prototype.
The Tree Manager
Scene Settings
Scene Settings contains scene specific settings like camera selection.
Global Tree Values
Global Tree Values settings that are applied to all tree prototypes.
Prototypes
Prototypes show the list of objects that will be used in GPU Instancer. To modify a prototype, click on its image.
Render Settings
Render Settings can be edited individualy for each prototype.
Billboard Settings
Billboard Settings can be edited individualy for each prototype.