User contributions
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- 00:53, 9 February 2019 (diff | hist) . . (+32) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:53, 9 February 2019 (diff | hist) . . (-38) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:52, 9 February 2019 (diff | hist) . . (+878) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:28, 9 February 2019 (diff | hist) . . (+23) . . N File:GPUI-AddRemoveInstances.png (current)
- 00:25, 9 February 2019 (diff | hist) . . (+27) . . N File:GPUI-AutoAddRemoveInstances.png (current)
- 00:21, 9 February 2019 (diff | hist) . . (+162) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 00:17, 9 February 2019 (diff | hist) . . (+1,255) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 23:58, 8 February 2019 (diff | hist) . . (+425) . . GPU Instancer:Features (→Example scenes that showcase GPU Instancer capabilities)
- 23:46, 8 February 2019 (diff | hist) . . (0) . . File:GPUI-CustomComputeShaderSupport.gif (GurBu Admin uploaded a new version of File:GPUI-CustomComputeShaderSupport.gif)
- 20:50, 8 February 2019 (diff | hist) . . (+521) . . GPU Instancer:Features (→Ability to extend with custom Compute Shaders)
- 20:46, 8 February 2019 (diff | hist) . . (+31) . . N File:GPUI-CustomComputeShaderSupport.gif
- 20:33, 8 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to Remove instances inside bounds or colliders at runtime)
- 20:33, 8 February 2019 (diff | hist) . . (+778) . . GPU Instancer:Features (→Ability to Remove instances inside bounds or colliders at runtime)
- 20:22, 8 February 2019 (diff | hist) . . (+263) . . GPU Instancer:Features (→Well documented API for procedural scenes and runtime modifications (examples included))
- 20:19, 8 February 2019 (diff | hist) . . (+8) . . N File:GPUI-API.png (current)
- 20:17, 8 February 2019 (diff | hist) . . (+133) . . GPU Instancer:Features (→Unity 5.6 support)
- 20:14, 8 February 2019 (diff | hist) . . (+22) . . N File:Unity 5 Viking Village.png (current)
- 19:47, 8 February 2019 (diff | hist) . . (-179) . . GPU Instancer:Features (→Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with)
- 19:47, 8 February 2019 (diff | hist) . . (+266) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 19:33, 8 February 2019 (diff | hist) . . (+691) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
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