User contributions
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- 00:53, 9 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:53, 9 February 2019 (diff | hist) . . (+32) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:53, 9 February 2019 (diff | hist) . . (-38) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:52, 9 February 2019 (diff | hist) . . (+878) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:28, 9 February 2019 (diff | hist) . . (+23) . . N File:GPUI-AddRemoveInstances.png (current)
- 00:25, 9 February 2019 (diff | hist) . . (+27) . . N File:GPUI-AutoAddRemoveInstances.png (current)
- 00:21, 9 February 2019 (diff | hist) . . (+162) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 00:17, 9 February 2019 (diff | hist) . . (+1,255) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 23:58, 8 February 2019 (diff | hist) . . (+425) . . GPU Instancer:Features (→Example scenes that showcase GPU Instancer capabilities)
- 23:46, 8 February 2019 (diff | hist) . . (0) . . File:GPUI-CustomComputeShaderSupport.gif (GurBu Admin uploaded a new version of File:GPUI-CustomComputeShaderSupport.gif)
- 20:50, 8 February 2019 (diff | hist) . . (+521) . . GPU Instancer:Features (→Ability to extend with custom Compute Shaders)
- 20:46, 8 February 2019 (diff | hist) . . (+31) . . N File:GPUI-CustomComputeShaderSupport.gif
- 20:33, 8 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to Remove instances inside bounds or colliders at runtime)
- 20:33, 8 February 2019 (diff | hist) . . (+778) . . GPU Instancer:Features (→Ability to Remove instances inside bounds or colliders at runtime)
- 20:22, 8 February 2019 (diff | hist) . . (+263) . . GPU Instancer:Features (→Well documented API for procedural scenes and runtime modifications (examples included))
- 20:19, 8 February 2019 (diff | hist) . . (+8) . . N File:GPUI-API.png (current)
- 20:17, 8 February 2019 (diff | hist) . . (+133) . . GPU Instancer:Features (→Unity 5.6 support)
- 20:14, 8 February 2019 (diff | hist) . . (+22) . . N File:Unity 5 Viking Village.png (current)
- 19:47, 8 February 2019 (diff | hist) . . (-179) . . GPU Instancer:Features (→Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with)
- 19:47, 8 February 2019 (diff | hist) . . (+266) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 19:33, 8 February 2019 (diff | hist) . . (+691) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 18:48, 8 February 2019 (diff | hist) . . (+12) . . N File:GPUI-Shadows.png (current)
- 17:23, 8 February 2019 (diff | hist) . . (+745) . . GPU Instancer:Features (→LOD Groups and cross-fading support (with animation or fade transition width))
- 17:16, 8 February 2019 (diff | hist) . . (+24) . . N File:GPUI-LODGroupsAndShadows.png (current)
- 12:23, 8 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Multiple sub-meshes support)
- 12:23, 8 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Complex hierarchies of prefabs instanced with a single click)
- 12:23, 8 February 2019 (diff | hist) . . (+598) . . GPU Instancer:Features (→Multiple sub-meshes support)
- 12:16, 8 February 2019 (diff | hist) . . (+475) . . GPU Instancer:Features (→Complex hierarchies of prefabs instanced with a single click)
- 11:40, 8 February 2019 (diff | hist) . . (+222) . . GPU Instancer:Features (→Supports HDRP and LWRP render pipelines)
- 11:24, 8 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Automatically configured custom shader support)
- 11:24, 8 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→GPU occlusion culling)
- 11:23, 8 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→GPU frustum culling)
- 11:23, 8 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Tens of thousands of objects rendered lightning fast in a single draw call)
- 11:20, 8 February 2019 (diff | hist) . . (+1,036) . . GPU Instancer:Features (→Automatically configured custom shader support)
- 10:44, 8 February 2019 (diff | hist) . . (+24) . . N File:GPUI-CustomShaderSupport.png (current)
- 01:51, 8 February 2019 (diff | hist) . . (+894) . . GPU Instancer:Features (→GPU occlusion culling)
- 01:39, 8 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Tens of thousands of objects rendered lightning fast in a single draw call)
- 01:39, 8 February 2019 (diff | hist) . . (+712) . . GPU Instancer:Features (→GPU frustum culling)
- 12:29, 7 February 2019 (diff | hist) . . (+1,335) . . GPU Instancer:Features (→Tens of thousands of objects rendered lightning fast in a single draw call)
- 20:27, 21 January 2019 (diff | hist) . . (+1,785) . . GPU Instancer:GettingStarted (→Actions)
- 19:57, 21 January 2019 (diff | hist) . . (0) . . File:AdvancedActions v099.png (GurBu Admin uploaded a new version of File:AdvancedActions v099.png)
- 19:54, 21 January 2019 (diff | hist) . . (+20) . . N File:AdvancedActions v099.png
- 22:11, 16 January 2019 (diff | hist) . . (+721) . . GPU Instancer:FAQ (→Transperent Materials Look Inside-Out/Back-to-Front when Used on Prototypes)
- 21:51, 16 January 2019 (diff | hist) . . (+39) . . GPU Instancer:FAQ (→Transperent Materials Look Inside-Out/Back-to-Front when Used on Prototypes)
- 21:50, 16 January 2019 (diff | hist) . . (+114) . . GPU Instancer:FAQ (→With Projectors in my Scene, I see Artifacts/Performance Hit)
- 21:36, 16 January 2019 (diff | hist) . . (+200) . . GPU Instancer:FAQ (→With Projectors in my Scene, I see Artifacts/Performance Hit)
- 21:34, 16 January 2019 (diff | hist) . . (+19) . . N File:GPUIRenderingLayer3.png (current)
- 12:11, 18 December 2018 (diff | hist) . . (+2) . . GPU Instancer:FAQ (→Shader Variant not Showing in Build)
- 12:11, 18 December 2018 (diff | hist) . . (+195) . . GPU Instancer:FAQ (→Shader Variant not Showing in Build)
- 17:32, 14 December 2018 (diff | hist) . . (-2) . . GPU Instancer:BestPractices (→Scene Prefab Importer)
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