User contributions
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- 01:02, 11 February 2019 (diff | hist) . . (+32) . . N File:GPUInstancer-Scr-GaiaIntegration.png (current)
- 01:01, 11 February 2019 (diff | hist) . . (-524) . . GPU Instancer:Features (→Tree Instancing Features)
- 01:00, 11 February 2019 (diff | hist) . . (+302) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:53, 11 February 2019 (diff | hist) . . (+54) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:51, 11 February 2019 (diff | hist) . . (+902) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:04, 11 February 2019 (diff | hist) . . (+490) . . GPU Instancer:Features (→Editor GPU Instancing simulation)
- 23:59, 10 February 2019 (diff | hist) . . (+33) . . N File:GPUInstancer-Scr-EditorSimulation.png (current)
- 23:58, 10 February 2019 (diff | hist) . . (-163) . . GPU Instancer:Features (→API to manage instanced terrain detail prototypes at runtime (examples included))
- 23:58, 10 February 2019 (diff | hist) . . (-151) . . GPU Instancer:Features (→Further performance improvements with automatic spatial partitioning)
- 18:52, 10 February 2019 (diff | hist) . . (-138) . . GPU Instancer:Features (→Ability to use prefabs with LOD Groups on Unity terrain)
- 18:52, 10 February 2019 (diff | hist) . . (+979) . . GPU Instancer:Features (→Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools))
- 18:42, 10 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 18:42, 10 February 2019 (diff | hist) . . (+993) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 18:33, 10 February 2019 (diff | hist) . . (+15) . . N File:GPUI-CrossQuads.png (current)
- 18:09, 10 February 2019 (diff | hist) . . (+548) . . GPU Instancer:Features (→Support for custom shaders and materials)
- 18:02, 10 February 2019 (diff | hist) . . (+605) . . GPU Instancer:Features (→Included vegetation shader with wind, shadows, AO, billboarding and various other properties)
- 17:53, 10 February 2019 (diff | hist) . . (+15) . . N File:GPUI-DetailWalk.gif
- 16:33, 10 February 2019 (diff | hist) . . (+1,531) . . GPU Instancer:Features (→Dense grass fields and vegetation with very high frame rates)
- 15:54, 10 February 2019 (diff | hist) . . (+912) . . GPU Instancer:Features (→Includes mobile demo scene with custom controllers)
- 15:45, 10 February 2019 (diff | hist) . . (+27) . . N File:GPUI-MobilePrefabInstancing.png (current)
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