User contributions
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- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Instance based material variations through API (similar to Material Property Blocks))
- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Full or area localized Rigidbody and physics support)
- 01:53, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatic detection and updating of transform position, rotation and scale changes)
- 01:53, 11 February 2019 (diff | hist) . . (-11,176) . . GPU Instancer:Features (→The no-GameObject Workflow)
- 01:52, 11 February 2019 (diff | hist) . . (+30) . . N File:GPUInstancer-Scr-NoGameObjects.png (current)
- 01:46, 11 February 2019 (diff | hist) . . (+12,753) . . GPU Instancer:FAQ (→How can I (Automatically) Add/Remove Prototype Instances)
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Example scenes that showcase GPU Instancer capabilities)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to extend with custom Compute Shaders)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to remove instances inside bounds or colliders at runtime)
- 01:32, 11 February 2019 (diff | hist) . . (+101) . . GPU Instancer:Features (→Well Documented API for Procedural Scenes and Runtime Modifications (Example Scenes Included))
- 01:31, 11 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Well documented API for procedural scenes and runtime modifications (examples included))
- 01:30, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Unity 5.6 support)
- 01:30, 11 February 2019 (diff | hist) . . (-9) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 01:29, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→LOD Groups and cross-fading support (with animation or fade transition width))
- 01:27, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Multiple sub-meshes support)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Complex hierarchies of prefabs instanced with a single click)
- 01:26, 11 February 2019 (diff | hist) . . (+3) . . GPU Instancer:Features (→Supports HDRP and LWRP render pipelines)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatically configured custom shader support)
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