User contributions
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- 12:11, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-DetailWalk.gif (GurBu Admin uploaded a new version of File:GPUI-DetailWalk.gif) (current)
- 12:09, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-AutoTransformUpdates.gif (GurBu Admin uploaded a new version of File:GPUI-AutoTransformUpdates.gif) (current)
- 12:06, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-CustomComputeShaderSupport.gif (GurBu Admin uploaded a new version of File:GPUI-CustomComputeShaderSupport.gif) (current)
- 12:05, 12 February 2019 (diff | hist) . . (-99) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 12:01, 12 February 2019 (diff | hist) . . (0) . . File:GPUIModificationCollider600.gif (GurBu Admin uploaded a new version of File:GPUIModificationCollider600.gif) (current)
- 11:57, 12 February 2019 (diff | hist) . . (0) . . File:GPUIInstanceRemover600.gif (GurBu Admin uploaded a new version of File:GPUIInstanceRemover600.gif) (current)
- 12:42, 11 February 2019 (diff | hist) . . (-5) . . GPU Instancer:Features (→Ability to Extend with Custom Compute Shaders)
- 12:40, 11 February 2019 (diff | hist) . . (-1) . . GPU Instancer:Features (→Ability to Extend with Custom Compute Shaders)
- 02:15, 11 February 2019 (diff | hist) . . (+2,436) . . GPU Instancer
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Map Magic integration)
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Gaia integration)
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 01:57, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Editor GPU Instancing simulation)
- 01:57, 11 February 2019 (diff | hist) . . (+9) . . GPU Instancer:Features (→Ability to paint prefabs with custom materials and LOD Groups on the Unity terrain (with Unity terrain tools))
- 01:56, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 01:56, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Support for custom shaders and materials)
- 01:56, 11 February 2019 (diff | hist) . . (-2) . . GPU Instancer:Features (→Included vegetation shader with wind, shadows, AO, billboarding and various other properties)
- 01:55, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Dense grass fields and vegetation with very high frame rates)
- 01:55, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Includes mobile demo scene with custom controllers)
- 01:55, 11 February 2019 (diff | hist) . . (+10) . . GPU Instancer:Features (→API to manage instanced prefabs at runtime)
- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Instance based material variations through API (similar to Material Property Blocks))
- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Full or area localized Rigidbody and physics support)
- 01:53, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatic detection and updating of transform position, rotation and scale changes)
- 01:53, 11 February 2019 (diff | hist) . . (-11,176) . . GPU Instancer:Features (→The no-GameObject Workflow)
- 01:52, 11 February 2019 (diff | hist) . . (+30) . . N File:GPUInstancer-Scr-NoGameObjects.png (current)
- 01:46, 11 February 2019 (diff | hist) . . (+12,753) . . GPU Instancer:FAQ (→How can I (Automatically) Add/Remove Prototype Instances)
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Example scenes that showcase GPU Instancer capabilities)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to extend with custom Compute Shaders)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to remove instances inside bounds or colliders at runtime)
- 01:32, 11 February 2019 (diff | hist) . . (+101) . . GPU Instancer:Features (→Well Documented API for Procedural Scenes and Runtime Modifications (Example Scenes Included))
- 01:31, 11 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Well documented API for procedural scenes and runtime modifications (examples included))
- 01:30, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Unity 5.6 support)
- 01:30, 11 February 2019 (diff | hist) . . (-9) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 01:29, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→LOD Groups and cross-fading support (with animation or fade transition width))
- 01:27, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Multiple sub-meshes support)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Complex hierarchies of prefabs instanced with a single click)
- 01:26, 11 February 2019 (diff | hist) . . (+3) . . GPU Instancer:Features (→Supports HDRP and LWRP render pipelines)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatically configured custom shader support)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→GPU occlusion culling)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→GPU frustum culling)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Tens of thousands of objects rendered lightning fast in a single draw call)
- 01:24, 11 February 2019 (diff | hist) . . (-12,192) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 01:19, 11 February 2019 (diff | hist) . . (+26) . . N File:GPUInstancer-Scr-AddRemove.png (current)
- 01:16, 11 February 2019 (diff | hist) . . (+3) . . GPU Instancer:FAQ (→How can I (Automatically) Add/Remove Prefab Instances)
- 01:12, 11 February 2019 (diff | hist) . . (+13,260) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 01:08, 11 February 2019 (diff | hist) . . (+490) . . GPU Instancer:Features (→Map Magic integration)
- 01:04, 11 February 2019 (diff | hist) . . (+36) . . N File:GPUInstancer-Scr-MapMagicIntegration.png (current)
- 01:04, 11 February 2019 (diff | hist) . . (+388) . . GPU Instancer:Features (→Gaia integration)
- 01:02, 11 February 2019 (diff | hist) . . (+32) . . N File:GPUInstancer-Scr-GaiaIntegration.png (current)
- 01:01, 11 February 2019 (diff | hist) . . (-524) . . GPU Instancer:Features (→Tree Instancing Features)
- 01:00, 11 February 2019 (diff | hist) . . (+302) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:53, 11 February 2019 (diff | hist) . . (+54) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:51, 11 February 2019 (diff | hist) . . (+902) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 00:04, 11 February 2019 (diff | hist) . . (+490) . . GPU Instancer:Features (→Editor GPU Instancing simulation)
- 23:59, 10 February 2019 (diff | hist) . . (+33) . . N File:GPUInstancer-Scr-EditorSimulation.png (current)
- 23:58, 10 February 2019 (diff | hist) . . (-163) . . GPU Instancer:Features (→API to manage instanced terrain detail prototypes at runtime (examples included))
- 23:58, 10 February 2019 (diff | hist) . . (-151) . . GPU Instancer:Features (→Further performance improvements with automatic spatial partitioning)
- 18:52, 10 February 2019 (diff | hist) . . (-138) . . GPU Instancer:Features (→Ability to use prefabs with LOD Groups on Unity terrain)
- 18:52, 10 February 2019 (diff | hist) . . (+979) . . GPU Instancer:Features (→Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools))
- 18:42, 10 February 2019 (diff | hist) . . (+1) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 18:42, 10 February 2019 (diff | hist) . . (+993) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 18:33, 10 February 2019 (diff | hist) . . (+15) . . N File:GPUI-CrossQuads.png (current)
- 18:09, 10 February 2019 (diff | hist) . . (+548) . . GPU Instancer:Features (→Support for custom shaders and materials)
- 18:02, 10 February 2019 (diff | hist) . . (+605) . . GPU Instancer:Features (→Included vegetation shader with wind, shadows, AO, billboarding and various other properties)
- 17:53, 10 February 2019 (diff | hist) . . (+15) . . N File:GPUI-DetailWalk.gif
- 16:33, 10 February 2019 (diff | hist) . . (+1,531) . . GPU Instancer:Features (→Dense grass fields and vegetation with very high frame rates)
- 15:54, 10 February 2019 (diff | hist) . . (+912) . . GPU Instancer:Features (→Includes mobile demo scene with custom controllers)
- 15:45, 10 February 2019 (diff | hist) . . (+27) . . N File:GPUI-MobilePrefabInstancing.png (current)
- 15:40, 10 February 2019 (diff | hist) . . (-146) . . GPU Instancer:Features (→Enabling and disabling instancing at runtime per instance basis)
- 15:39, 10 February 2019 (diff | hist) . . (+612) . . GPU Instancer:Features (→API to manage instanced prefabs at runtime)
- 14:34, 10 February 2019 (diff | hist) . . (-2) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:33, 10 February 2019 (diff | hist) . . (-23) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:31, 10 February 2019 (diff | hist) . . (+21) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:30, 10 February 2019 (diff | hist) . . (+3) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:30, 10 February 2019 (diff | hist) . . (+3) . . GPU Instancer:Features (→Instance based material variations through API (similar to Material Property Blocks))
- 14:29, 10 February 2019 (diff | hist) . . (+10) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:28, 10 February 2019 (diff | hist) . . (+25) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:24, 10 February 2019 (diff | hist) . . (+1,052) . . GPU Instancer:Features (→Instance based material variations through API (similar to Material Property Blocks))
- 14:20, 10 February 2019 (diff | hist) . . (+5) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:19, 10 February 2019 (diff | hist) . . (-6) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 14:19, 10 February 2019 (diff | hist) . . (+33,979) . . GPU Instancer:FAQ (→How can I add Multiple Prototypes to an Existing Prefab Manager?)
- 12:47, 10 February 2019 (diff | hist) . . (+27) . . N File:GPUInstancer-Scr-Variations.png (current)
- 12:08, 10 February 2019 (diff | hist) . . (+1,324) . . GPU Instancer:Features (→Full or area localized rigidbody and physics support)
- 11:49, 10 February 2019 (diff | hist) . . (+628) . . GPU Instancer:Features (→Automatic detection and updating of transform position, rotation and scale changes)
- 00:08, 10 February 2019 (diff | hist) . . (+25) . . N File:GPUI-AutoTransformUpdates.gif
- 01:42, 9 February 2019 (diff | hist) . . (+10) . . GPU Instancer:Features
- 01:41, 9 February 2019 (diff | hist) . . (-30) . . GPU Instancer:Features
- 01:39, 9 February 2019 (diff | hist) . . (-1) . . GPU Instancer:Features (→The no-GameObjects Workflow)
- 01:39, 9 February 2019 (diff | hist) . . (-49) . . GPU Instancer:Features (→Add-Remove-Update prefab instances with or without instantiating GameObjects)
- 01:38, 9 February 2019 (diff | hist) . . (+202) . . GPU Instancer:Features (→Add-Remove-Update prefab instances with or without instantiating GameObjects)
- 01:26, 9 February 2019 (diff | hist) . . (+5) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:25, 9 February 2019 (diff | hist) . . (+231) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:23, 9 February 2019 (diff | hist) . . (+18) . . N File:GPUI-NestedPrefabs.png (current)
- 01:06, 9 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Add-Remove-Update prefab instances with or without instantiating GameObjects)
- 01:06, 9 February 2019 (diff | hist) . . (+200) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:03, 9 February 2019 (diff | hist) . . (+20) . . N File:NestedPrefabs-2018.3.jpg (current)
- 01:03, 9 February 2019 (diff | hist) . . (-1) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 00:54, 9 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
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