User contributions
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- 11:24, 5 April 2019 (diff | hist) . . (+17) . . N File:TreeManager v111.png (current)
- 11:17, 5 April 2019 (diff | hist) . . (+19) . . N File:DetailManager v111.png (current)
- 10:56, 5 April 2019 (diff | hist) . . (+27) . . N File:PrefabManager v1 11 high.png (current)
- 10:33, 5 April 2019 (diff | hist) . . (-10,206) . . GPU Instancer:GettingStarted
- 04:52, 5 April 2019 (diff | hist) . . (0) . . File:GPUI Preferences.png (GurBu Admin uploaded a new version of File:GPUI Preferences.png)
- 04:37, 5 April 2019 (diff | hist) . . (+16) . . N File:GPUI Preferences.png
- 04:20, 5 April 2019 (diff | hist) . . (+31) . . N File:GPUI Manager Global Tree Values.png (current)
- 03:47, 5 April 2019 (diff | hist) . . (+40) . . N File:GPUI Prototype Foliage Shader Properties.png (current)
- 03:39, 5 April 2019 (diff | hist) . . (+26) . . N File:GPUI Prototype Cross Quads.png (current)
- 03:27, 5 April 2019 (diff | hist) . . (+32) . . N File:GPUI Prototype Detail Properties.png
- 03:19, 5 April 2019 (diff | hist) . . (+33) . . N File:GPUI Manager Global Detail Values.png (current)
- 00:39, 5 April 2019 (diff | hist) . . (+29) . . N File:GPUI Manager Runtime Settings.png (current)
- 00:20, 5 April 2019 (diff | hist) . . (+34) . . N File:GPUI Manager Registered Prototypes.png (current)
- 23:57, 4 April 2019 (diff | hist) . . (0) . . N File:GPUI Manager SceneSettings Terrain.png
- 23:41, 4 April 2019 (diff | hist) . . (0) . . File:GPUI Prototype LOD.png (GurBu Admin uploaded a new version of File:GPUI Prototype LOD.png) (current)
- 23:36, 4 April 2019 (diff | hist) . . (+24) . . N File:GPUI Prototype Billboard.png (current)
- 23:22, 4 April 2019 (diff | hist) . . (+18) . . N File:GPUI Prototype LOD.png
- 23:16, 4 April 2019 (diff | hist) . . (+22) . . N File:GPUI Prototype Culling.png
- 22:57, 4 April 2019 (diff | hist) . . (+22) . . N File:GPUI Prototype Shadows.png (current)
- 22:46, 4 April 2019 (diff | hist) . . (+24) . . N File:GPUI Prototype Reference.png (current)
- 19:21, 4 April 2019 (diff | hist) . . (+23) . . N File:GPUI Manager Prototypes.png (current)
- 15:33, 26 March 2019 (diff | hist) . . (+1,176) . . GPU Instancer:BestPractices (→Using a No-GameObject Workflow where Possible)
- 14:03, 25 March 2019 (diff | hist) . . (+59) . . GPU Instancer
- 13:00, 12 March 2019 (diff | hist) . . (-911) . . GPU Instancer:BestPractices (→Remove Unused GPUI Shaders from your Build)
- 12:59, 12 March 2019 (diff | hist) . . (-1,061) . . GPU Instancer:FAQ (→Shader Variant not Showing in Build)
- 12:58, 12 March 2019 (diff | hist) . . (-1) . . GPU Instancer:FAQ (→How Can I Change the Camera at Runtime?)
- 12:58, 12 March 2019 (diff | hist) . . (+1) . . GPU Instancer:FAQ (→How Can I Change the Camera at Runtime?)
- 12:58, 12 March 2019 (diff | hist) . . (+147) . . GPU Instancer:FAQ (→How Can I Change the Camera at Runtime?)
- 12:56, 12 March 2019 (diff | hist) . . (-1,323) . . GPU Instancer:FAQ (→How can I add Multiple Prototypes to an Existing Prefab Manager?)
- 12:56, 12 March 2019 (diff | hist) . . (-133) . . GPU Instancer:FAQ (→How can I Increase Billboard Visibility Distances Beyond Manager Limits?)
- 13:55, 8 March 2019 (diff | hist) . . (-30) . . GPU Instancer:FAQ (→How can I convert shaders manually to support GPU Instancer?)
- 11:53, 23 February 2019 (diff | hist) . . (0) . . N File:CustomPreviewBG2.png (current)
- 12:43, 22 February 2019 (diff | hist) . . (0) . . N File:GPUI-FloatingOrigin.png (current)
- 12:35, 22 February 2019 (diff | hist) . . (0) . . N File:Multi select.png (current)
- 12:35, 22 February 2019 (diff | hist) . . (0) . . N File:GPUI-TextMode.gif (current)
- 12:35, 22 February 2019 (diff | hist) . . (0) . . N File:GPUI-ShaderVariantCollection.png (current)
- 12:34, 22 February 2019 (diff | hist) . . (0) . . N File:GPUI-Foldouts.png (current)
- 12:34, 22 February 2019 (diff | hist) . . (0) . . N File:Edit Prototype.png (current)
- 12:33, 22 February 2019 (diff | hist) . . (0) . . N File:CustomPreviewBG.png (current)
- 18:59, 18 February 2019 (diff | hist) . . (+278) . . GPU Instancer:GettingStarted (→Global Detail Values)
- 15:54, 15 February 2019 (diff | hist) . . (+477) . . GPU Instancer:FAQ (→How Can I Use a no-GameObject Workflow?)
- 12:20, 12 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to Extend with Custom Compute Shaders)
- 12:17, 12 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Included Vegetation Shader with Wind, Shadows, AO, Billboarding and Various Other Features)
- 12:17, 12 February 2019 (diff | hist) . . (+20) . . GPU Instancer:Features (→Full or Area Localized Rigidbody and Physics Support)
- 12:16, 12 February 2019 (diff | hist) . . (-6) . . GPU Instancer:Features (→Automatic Detection and Updating of Transform Position, Rotation and Scale Changes)
- 12:15, 12 February 2019 (diff | hist) . . (0) . . File:GPUI HDRP test.gif (GurBu Admin uploaded a new version of File:GPUI HDRP test.gif) (current)
- 12:12, 12 February 2019 (diff | hist) . . (-1) . . GPU Instancer:Features (→Support for HDRP and LWRP Render Pipelines)
- 12:12, 12 February 2019 (diff | hist) . . (-5) . . GPU Instancer:Features (→Support for HDRP and LWRP Render Pipelines)
- 12:11, 12 February 2019 (diff | hist) . . (-6) . . GPU Instancer:Features (→Ability to Remove Instances Inside Bounds or Colliders at Runtime)
- 12:11, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-DetailWalk.gif (GurBu Admin uploaded a new version of File:GPUI-DetailWalk.gif) (current)
- 12:09, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-AutoTransformUpdates.gif (GurBu Admin uploaded a new version of File:GPUI-AutoTransformUpdates.gif) (current)
- 12:06, 12 February 2019 (diff | hist) . . (0) . . File:GPUI-CustomComputeShaderSupport.gif (GurBu Admin uploaded a new version of File:GPUI-CustomComputeShaderSupport.gif) (current)
- 12:05, 12 February 2019 (diff | hist) . . (-99) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 12:01, 12 February 2019 (diff | hist) . . (0) . . File:GPUIModificationCollider600.gif (GurBu Admin uploaded a new version of File:GPUIModificationCollider600.gif) (current)
- 11:57, 12 February 2019 (diff | hist) . . (0) . . File:GPUIInstanceRemover600.gif (GurBu Admin uploaded a new version of File:GPUIInstanceRemover600.gif) (current)
- 12:42, 11 February 2019 (diff | hist) . . (-5) . . GPU Instancer:Features (→Ability to Extend with Custom Compute Shaders)
- 12:40, 11 February 2019 (diff | hist) . . (-1) . . GPU Instancer:Features (→Ability to Extend with Custom Compute Shaders)
- 02:15, 11 February 2019 (diff | hist) . . (+2,436) . . GPU Instancer
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Map Magic integration)
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Gaia integration)
- 01:58, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Dense forests with very high frame rates)
- 01:57, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Editor GPU Instancing simulation)
- 01:57, 11 February 2019 (diff | hist) . . (+9) . . GPU Instancer:Features (→Ability to paint prefabs with custom materials and LOD Groups on the Unity terrain (with Unity terrain tools))
- 01:56, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Cross quadding support: automatically turns grass textures to crossed quads)
- 01:56, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Support for custom shaders and materials)
- 01:56, 11 February 2019 (diff | hist) . . (-2) . . GPU Instancer:Features (→Included vegetation shader with wind, shadows, AO, billboarding and various other properties)
- 01:55, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Dense grass fields and vegetation with very high frame rates)
- 01:55, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Includes mobile demo scene with custom controllers)
- 01:55, 11 February 2019 (diff | hist) . . (+10) . . GPU Instancer:Features (→API to manage instanced prefabs at runtime)
- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Instance based material variations through API (similar to Material Property Blocks))
- 01:54, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Full or area localized Rigidbody and physics support)
- 01:53, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatic detection and updating of transform position, rotation and scale changes)
- 01:53, 11 February 2019 (diff | hist) . . (-11,176) . . GPU Instancer:Features (→The no-GameObject Workflow)
- 01:52, 11 February 2019 (diff | hist) . . (+30) . . N File:GPUInstancer-Scr-NoGameObjects.png (current)
- 01:46, 11 February 2019 (diff | hist) . . (+12,753) . . GPU Instancer:FAQ (→How can I (Automatically) Add/Remove Prototype Instances)
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Nested Prefabs support (Unity 2018.3 and later))
- 01:35, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Example scenes that showcase GPU Instancer capabilities)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to extend with custom Compute Shaders)
- 01:34, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Ability to remove instances inside bounds or colliders at runtime)
- 01:32, 11 February 2019 (diff | hist) . . (+101) . . GPU Instancer:Features (→Well Documented API for Procedural Scenes and Runtime Modifications (Example Scenes Included))
- 01:31, 11 February 2019 (diff | hist) . . (+6) . . GPU Instancer:Features (→Well documented API for procedural scenes and runtime modifications (examples included))
- 01:30, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Unity 5.6 support)
- 01:30, 11 February 2019 (diff | hist) . . (-9) . . GPU Instancer:Features (→Shadows casting and receiving support for instances (frustum culled instances still can cast shadows))
- 01:29, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→LOD Groups and cross-fading support (with animation or fade transition width))
- 01:27, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Multiple sub-meshes support)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Complex hierarchies of prefabs instanced with a single click)
- 01:26, 11 February 2019 (diff | hist) . . (+3) . . GPU Instancer:Features (→Supports HDRP and LWRP render pipelines)
- 01:26, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Automatically configured custom shader support)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→GPU occlusion culling)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→GPU frustum culling)
- 01:25, 11 February 2019 (diff | hist) . . (0) . . GPU Instancer:Features (→Tens of thousands of objects rendered lightning fast in a single draw call)
- 01:24, 11 February 2019 (diff | hist) . . (-12,192) . . GPU Instancer:Features (→Automatically Add-Remove prefab instances without any aditional code)
- 01:19, 11 February 2019 (diff | hist) . . (+26) . . N File:GPUInstancer-Scr-AddRemove.png (current)
- 01:16, 11 February 2019 (diff | hist) . . (+3) . . GPU Instancer:FAQ (→How can I (Automatically) Add/Remove Prefab Instances)
- 01:12, 11 February 2019 (diff | hist) . . (+13,260) . . GPU Instancer:FAQ (→How can I Setup my Instances to have Material Variations on them?)
- 01:08, 11 February 2019 (diff | hist) . . (+490) . . GPU Instancer:Features (→Map Magic integration)
- 01:04, 11 February 2019 (diff | hist) . . (+36) . . N File:GPUInstancer-Scr-MapMagicIntegration.png (current)
- 01:04, 11 February 2019 (diff | hist) . . (+388) . . GPU Instancer:Features (→Gaia integration)
- 01:02, 11 February 2019 (diff | hist) . . (+32) . . N File:GPUInstancer-Scr-GaiaIntegration.png (current)
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