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  • ...l DrawMeshInstancedIndirect] API and [https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders]. Following are the minimum requirements ...upported for instanced prototypes (baked lighting data will be ignored for GPUI instances, but you can use it for the rest of the scene objects)
    128 KB (17,786 words) - 23:46, 16 April 2024