Difference between revisions of "GPU Instancer Pro:GettingStarted"

From GurBu Wiki
Jump to: navigation, search
Line 38: Line 38:
  
 
== Manager Setup ==
 
== Manager Setup ==
 +
 
=== Common Manager Settings ===
 
=== Common Manager Settings ===
 
=== Profile Settings ===
 
=== Profile Settings ===
 
=== Billboard Settings ===
 
=== Billboard Settings ===
 
=== Statistics Tab ===
 
=== Statistics Tab ===
 +
 
=== The Prefab Manager ===
 
=== The Prefab Manager ===
 
==== Manager Settings  ====
 
==== Manager Settings  ====
 
==== Prototype Settings  ====
 
==== Prototype Settings  ====
 +
 
=== The Detail Manager ===
 
=== The Detail Manager ===
 
==== Manager Settings  ====
 
==== Manager Settings  ====
 
==== Prototype Settings  ====
 
==== Prototype Settings  ====
 +
===== Detail Density Reduction  =====
 +
===== Detail Shader Properties  =====
 +
 
=== The Tree Manager ===
 
=== The Tree Manager ===
 
==== Manager Settings  ====
 
==== Manager Settings  ====
 
==== Prototype Settings  ====
 
==== Prototype Settings  ====
== Helper Tools and Components ==
+
 
 +
== Tools ==
 
==== GPUI Debugger Window  ====
 
==== GPUI Debugger Window  ====
 
==== Billboard Generator Window  ====
 
==== Billboard Generator Window  ====
 
==== Prefab Replacer Window  ====
 
==== Prefab Replacer Window  ====
 +
==== Grass Mesh Generator Window  ====
 +
 +
== Additional Components and Scriptable Objects ==
 +
==== GPUI Camera  ====
 +
==== GPUI Prefab ====
 +
==== GPUI Prefab Auto Add Remove ====
 +
==== GPUI Terrain Builtin ====
 +
==== GPUI Detail Material Description ====
 
==== GPUI Event System  ====
 
==== GPUI Event System  ====
 
===== Floating Origin Event  =====
 
===== Floating Origin Event  =====
 
===== Face Camera Event  =====
 
===== Face Camera Event  =====
 +
==== GPUI Rigidbody Simulator ====
 +
 +
== System Settings ==
 +
=== GPU Instancer Pro Preferences ===
 +
==== GPUI Editor Settings ====
 +
==== GPUI Runtime Settings ====
 +
=== GPUI Shader Bindings ===
 +
=== GPUI Shader Variant Collection ===

Revision as of 13:45, 10 March 2024

About GPU Instance Pro | Getting Started


GPU Instancer Pro consists of various main Monobehavior classes called Managers. The most commonly used ones are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item.

On this page, you will find information about these managers and everything GPUI comes with - including, various tools and components that will quickly get you started using GPUI Pro.


HelpButton.png  All the GPU Instancer Pro Managers also have a question mark icon on their top right corners. Clicking this icon will make the managers show descriptions on their settings. You can always click this button to get information about a manager setting.


Quick Start

The Prefab Manager

File:Placeholder.png
The Prefab Manager
  • Add Prefab Manager: Tools -> GPU Instancer Pro -> Add Prefab Manager
  • Click on the Add button.
  • Select the prefabs with or expected to have many instances in the scene. (See Instance Counts)
  • Enable the necessary options under Prefab Prototype Settings

The Tree Manager

File:Placeholder.png
The Tree Manager
  • Add Tree Manager: Tools -> GPU Instancer Pro -> Add Tree Manager For Terrains

The Detail Manager

File:Placeholder.png
The Detail Manager
  • Add Detail Manager: Tools -> GPU Instancer Pro -> Add Detail Manager For Terrains

No-GameObjects Workflow


Manager Setup

Common Manager Settings

Profile Settings

Billboard Settings

Statistics Tab

The Prefab Manager

Manager Settings

Prototype Settings

The Detail Manager

Manager Settings

Prototype Settings

Detail Density Reduction
Detail Shader Properties

The Tree Manager

Manager Settings

Prototype Settings

Tools

GPUI Debugger Window

Billboard Generator Window

Prefab Replacer Window

Grass Mesh Generator Window

Additional Components and Scriptable Objects

GPUI Camera

GPUI Prefab

GPUI Prefab Auto Add Remove

GPUI Terrain Builtin

GPUI Detail Material Description

GPUI Event System

Floating Origin Event
Face Camera Event

GPUI Rigidbody Simulator

System Settings

GPU Instancer Pro Preferences

GPUI Editor Settings

GPUI Runtime Settings

GPUI Shader Bindings

GPUI Shader Variant Collection