Difference between revisions of "GPU Instancer Pro:GettingStarted"
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==== Manager Settings ==== | ==== Manager Settings ==== | ||
==== Prototype Settings ==== | ==== Prototype Settings ==== | ||
+ | == Helper Tools and Components == | ||
+ | ==== GPUI Debugger Window ==== | ||
+ | ==== Billboard Generator Window ==== | ||
+ | ==== Prefab Replacer Window ==== | ||
+ | ==== GPUI Event System ==== | ||
+ | ===== Floating Origin Event ===== | ||
+ | ===== Face Camera Event ===== | ||
+ | ==== Rendering System Camera Events ==== |
Revision as of 13:31, 10 March 2024
About GPU Instance Pro | Getting Started
GPU Instancer Pro consists of various main Monobehavior classes called Managers. The most commonly used ones are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item.
On this page, you will find information about these managers and everything GPUI comes with - including, various tools and components that will quickly get you started using GPUI Pro.
Contents
[hide]Quick Start
The Prefab Manager
File:Placeholder.png
The Prefab Manager
- Add Prefab Manager:
Tools -> GPU Instancer Pro -> Add Prefab Manager
- Click on the Add button.
- Select the prefabs with or expected to have many instances in the scene. (See Instance Counts)
- Enable the necessary options under Prefab Prototype Settings
The Tree Manager
File:Placeholder.png
The Tree Manager
- Add Tree Manager:
Tools -> GPU Instancer Pro -> Add Tree Manager For Terrains
The Detail Manager
File:Placeholder.png
The Detail Manager
- Add Detail Manager:
Tools -> GPU Instancer Pro -> Add Detail Manager For Terrains
No-GameObjects Workflow
- See RegisterRenderer and SetRenderParams API methods