Difference between revisions of "GPU Instancer Pro:GettingStarted"
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== Manager Setup == | == Manager Setup == | ||
+ | |||
=== Common Manager Settings === | === Common Manager Settings === | ||
=== Profile Settings === | === Profile Settings === | ||
=== Billboard Settings === | === Billboard Settings === | ||
=== Statistics Tab === | === Statistics Tab === | ||
+ | |||
=== The Prefab Manager === | === The Prefab Manager === | ||
==== Manager Settings ==== | ==== Manager Settings ==== | ||
==== Prototype Settings ==== | ==== Prototype Settings ==== | ||
+ | |||
=== The Detail Manager === | === The Detail Manager === | ||
==== Manager Settings ==== | ==== Manager Settings ==== | ||
==== Prototype Settings ==== | ==== Prototype Settings ==== | ||
+ | ===== Detail Density Reduction ===== | ||
+ | ===== Detail Shader Properties ===== | ||
+ | |||
=== The Tree Manager === | === The Tree Manager === | ||
==== Manager Settings ==== | ==== Manager Settings ==== | ||
==== Prototype Settings ==== | ==== Prototype Settings ==== | ||
− | == | + | |
+ | == Tools == | ||
==== GPUI Debugger Window ==== | ==== GPUI Debugger Window ==== | ||
==== Billboard Generator Window ==== | ==== Billboard Generator Window ==== | ||
==== Prefab Replacer Window ==== | ==== Prefab Replacer Window ==== | ||
+ | ==== Grass Mesh Generator Window ==== | ||
+ | |||
+ | == Additional Components and Scriptable Objects == | ||
+ | ==== GPUI Camera ==== | ||
+ | ==== GPUI Prefab ==== | ||
+ | ==== GPUI Prefab Auto Add Remove ==== | ||
+ | ==== GPUI Terrain Builtin ==== | ||
+ | ==== GPUI Detail Material Description ==== | ||
==== GPUI Event System ==== | ==== GPUI Event System ==== | ||
===== Floating Origin Event ===== | ===== Floating Origin Event ===== | ||
===== Face Camera Event ===== | ===== Face Camera Event ===== | ||
+ | ==== GPUI Rigidbody Simulator ==== | ||
+ | |||
+ | == System Settings == | ||
+ | === GPU Instancer Pro Preferences === | ||
+ | ==== GPUI Editor Settings ==== | ||
+ | ==== GPUI Runtime Settings ==== | ||
+ | === GPUI Shader Bindings === | ||
+ | === GPUI Shader Variant Collection === |
Revision as of 13:45, 10 March 2024
About GPU Instance Pro | Getting Started
GPU Instancer Pro consists of various main Monobehavior classes called Managers. The most commonly used ones are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item.
On this page, you will find information about these managers and everything GPUI comes with - including, various tools and components that will quickly get you started using GPUI Pro.
Contents
[hide]Quick Start
The Prefab Manager
File:Placeholder.png
The Prefab Manager
- Add Prefab Manager:
Tools -> GPU Instancer Pro -> Add Prefab Manager
- Click on the Add button.
- Select the prefabs with or expected to have many instances in the scene. (See Instance Counts)
- Enable the necessary options under Prefab Prototype Settings
The Tree Manager
File:Placeholder.png
The Tree Manager
- Add Tree Manager:
Tools -> GPU Instancer Pro -> Add Tree Manager For Terrains
The Detail Manager
File:Placeholder.png
The Detail Manager
- Add Detail Manager:
Tools -> GPU Instancer Pro -> Add Detail Manager For Terrains
No-GameObjects Workflow
- See RegisterRenderer and SetRenderParams API methods