GPU Instancer Pro:GettingStarted
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About GPU Instance Pro | Getting Started | Terminology | Best Practices | API Documentation | F.A.Q.
GPU Instancer Pro consists of various main Monobehavior classes called Managers. The most commonly used ones are the Prefab Manager, Detail Manager and Tree Manager. The managers are designed with mainly ease of use in mind, and adding them to your scene is as easy as clicking a menu item.
On this page, you will find information about these managers and everything GPUI comes with - including, various tools and components that will quickly get you started using GPUI Pro.
File:Placeholder.png All the GPU Instancer Pro Managers also have a question mark icon on their top right corners. Clicking this icon will make the managers show descriptions on their settings. You can always click this button to get information about a manager setting. |
Contents
[hide]Quick Start
The Prefab Manager
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The Prefab Manager
- Add Prefab Manager:
Tools -> GPU Instancer Pro -> Add Prefab Manager
- Click on the Add button.
- Select the prefabs with or expected to have many instances in the scene. (See Instance Counts)
- Enable the necessary options under Prefab Prototype Settings
The Tree Manager
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The Tree Manager
- Add Tree Manager:
Tools -> GPU Instancer Pro -> Add Tree Manager For Terrains
The Detail Manager
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The Detail Manager
- Add Detail Manager:
Tools -> GPU Instancer Pro -> Add Detail Manager For Terrains
No-GameObjects Workflow
- See RegisterRenderer and SetRenderParams API methods