Difference between revisions of "GPU Instancer Pro"

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(Minimum Requirements)
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Built upon the foundation of GPU instancing technology, GPU Instancer Pro empowers users to efficiently manage and render large quantities of objects within Unity scenes, significantly reducing draw calls and optimizing performance.
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Built upon the foundation of GPU instancing technology, GPU Instancer Pro empowers users to efficiently manage and render large quantities of objects, significantly reducing draw calls and optimizing performance.
  
  
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== Features ==
 
== Features ==
  
With GPU Instancer Pro, developers can seamlessly integrate vast arrays of objects into their projects, whether they're working with Unity terrain systems, Prefabs, or without GameObjects. It enables developers to easily manage and render massive amounts of objects such as trees, grass, rocks, or any other type of prefab with minimal performance overhead. The asset provides advanced features and customization options, allowing users to optimize culling techniques, fine-tune LOD settings, and tailor rendering parameters to suit the unique requirements of their projects. To provide the fastest possible performance, GPU Instancer Pro utilizes Indirect GPU Instancing using Unity's [https://docs.unity3d.com/ScriptReference/Graphics.RenderMeshInstanced.html RenderMeshInstanced] method and [https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders].
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With GPU Instancer Pro, developers can seamlessly integrate vast arrays of objects into their projects, whether they're working with Unity terrain systems, Prefabs, or without GameObjects. It enables developers to easily manage and render massive amounts of objects such as trees, grass, rocks, or any other type of prefab with minimal performance overhead. The asset provides advanced features and customization options, allowing users to optimize culling techniques, fine-tune LOD settings, and tailor rendering parameters to suit the unique requirements of their projects. To provide the fastest possible performance, GPU Instancer Pro utilizes Indirect GPU Instancing using Unity's [https://docs.unity3d.com/ScriptReference/Graphics.RenderMeshIndirect.html RenderMeshIndirect] method and [https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders].
  
  
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* GPU-based Distance, Frustum, and Occlusion culling.
 
* GPU-based Distance, Frustum, and Occlusion culling.
 
* LOD calculation performed on the GPU and Cross-fading support.
 
* LOD calculation performed on the GPU and Cross-fading support.
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* Customizable shadow LOD and culling settings for each prototype.
 
* Built-in support for multiple cameras.
 
* Built-in support for multiple cameras.
 
* Billboard generation capability.
 
* Billboard generation capability.
* API methods for rendering instances with a Matrix4x4 array.
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* Easy to use API methods for rendering instances with a Matrix4x4 array.
 
* Statistical insights such as visible LOD and vertex counts.
 
* Statistical insights such as visible LOD and vertex counts.
 
 
'''Prefab Module'''
 
 
Equipped with the Prefab Manager, this module offers an intuitive interface for rendering and managing a multitude of prefab instances in scenes. Developers can easily control the addition, removal, and transformation data updates of prefab instances in GPU memory. Key features include:
 
 
* Automatic addition and removal of prefab instances.
 
* Automatic runtime update of transform data.
 
* Prefab and scene analysis for optimization opportunities.
 
* HDRP motion vectors support.
 
  
  
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This module facilitates the rendering of Terrain details and trees using GPU Instancer Pro. It includes the Detail Manager and Tree Manager, providing the following capabilities:
 
This module facilitates the rendering of Terrain details and trees using GPU Instancer Pro. It includes the Detail Manager and Tree Manager, providing the following capabilities:
  
* Support for multiple terrains with minimal draw calls.
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* Native support for multiple terrains with minimal draw calls.
 
* Unlimited rendering distance for details and trees.
 
* Unlimited rendering distance for details and trees.
* Support for Instance Count and Coverage Mode options in the Detail Scatter Mode terrain setting.
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* Support for 'Coverage' and 'Instance Count' Detail Scatter Mode options.
* Density reduction of details based on distance.
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* Distance-based Detail Density Reduction capability.
 
* Terrain details LOD support.
 
* Terrain details LOD support.
 +
* Performant add/remove functionality at runtime for terrain details and trees.
  
 +
 +
'''Prefab Module'''
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 +
Equipped with the Prefab Manager, this module offers an intuitive interface for rendering and managing a multitude of prefab instances in scenes. Key features include:
 +
 +
* Automatic addition and removal of prefab instances.
 +
* Automatic runtime update of transform data.
 +
* Ability to batch draw calls with other Prefab and Tree Managers using the same prefabs.
 +
* HDRP motion vectors support.
  
 
== Minimum Requirements ==
 
== Minimum Requirements ==
  
GPU Instancer Pro requires Unity 2022.3 or higher to take advantage of the latest Unity features.
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GPU Instancer Pro supports '''Unity 2022.3 or higher LTS versions'''.
To provide the fastest possible performance, GPU Instancer Pro utilizes indirect GPU instancing using Unity's [https://docs.unity3d.com/ScriptReference/Graphics.RenderMeshInstanced.html RenderMeshInstanced] API and [https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders]. The target devices should support GPU instancing ([https://docs.unity3d.com/ScriptReference/SystemInfo-supportsInstancing.html SystemInfo.supportsInstancing]) and Compute Shaders ([https://docs.unity3d.com/ScriptReference/SystemInfo-supportsComputeShaders.html SystemInfo.supportsComputeShaders]).
 
  
Please also note that even though some integrated graphics cards may satisfy these requirements, they may not provide the boost you can get from GPU Instancing. Therefore, hardware with a dedicated GPU is recommended.
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The target devices should support '''[https://docs.unity3d.com/Manual/GPUInstancing.html GPU instancing]''' and '''[https://docs.unity3d.com/Manual/class-ComputeShader.html Compute Shaders]'''.
  
 
<div style="clear: both"></div>
 
<div style="clear: both"></div>
 
<br>
 
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Latest revision as of 04:25, 18 April 2024

About GPU Instance Pro | Getting Started | Terminology | Best Practices | API Documentation | F.A.Q. | Support


Built upon the foundation of GPU instancing technology, GPU Instancer Pro empowers users to efficiently manage and render large quantities of objects, significantly reducing draw calls and optimizing performance.



Features

With GPU Instancer Pro, developers can seamlessly integrate vast arrays of objects into their projects, whether they're working with Unity terrain systems, Prefabs, or without GameObjects. It enables developers to easily manage and render massive amounts of objects such as trees, grass, rocks, or any other type of prefab with minimal performance overhead. The asset provides advanced features and customization options, allowing users to optimize culling techniques, fine-tune LOD settings, and tailor rendering parameters to suit the unique requirements of their projects. To provide the fastest possible performance, GPU Instancer Pro utilizes Indirect GPU Instancing using Unity's RenderMeshIndirect method and Compute Shaders.


GPU Instancer Pro comprises several modules tailored to enhance rendering efficiency and streamline workflow:


Core Module

This foundational module encompasses essential functionality such as rendering, culling, LOD management, billboard creation, and debugging tools. While it lacks a Manager class, developers can utilize GPU Instancer Pro's rendering system through the API, enabling the creation of custom managers. Features include:

  • GPU-based Distance, Frustum, and Occlusion culling.
  • LOD calculation performed on the GPU and Cross-fading support.
  • Customizable shadow LOD and culling settings for each prototype.
  • Built-in support for multiple cameras.
  • Billboard generation capability.
  • Easy to use API methods for rendering instances with a Matrix4x4 array.
  • Statistical insights such as visible LOD and vertex counts.


Terrain Module

This module facilitates the rendering of Terrain details and trees using GPU Instancer Pro. It includes the Detail Manager and Tree Manager, providing the following capabilities:

  • Native support for multiple terrains with minimal draw calls.
  • Unlimited rendering distance for details and trees.
  • Support for 'Coverage' and 'Instance Count' Detail Scatter Mode options.
  • Distance-based Detail Density Reduction capability.
  • Terrain details LOD support.
  • Performant add/remove functionality at runtime for terrain details and trees.


Prefab Module

Equipped with the Prefab Manager, this module offers an intuitive interface for rendering and managing a multitude of prefab instances in scenes. Key features include:

  • Automatic addition and removal of prefab instances.
  • Automatic runtime update of transform data.
  • Ability to batch draw calls with other Prefab and Tree Managers using the same prefabs.
  • HDRP motion vectors support.

Minimum Requirements

GPU Instancer Pro supports Unity 2022.3 or higher LTS versions.

The target devices should support GPU instancing and Compute Shaders.